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Latest Flash Reviews
At the beginning of this flash, I began to expect a video depicting the story of a person cursed with a terrible disease. The exposition was fairly captivating and set up a story fairly nicely.
However, the story seemed to end right as it started. A girl dragging a dead body into a house (why? is she hallucinating? insane? what does this have to do with the disease?), a flashback back to her childhood, all with random split-second cuts of the generic "black and white dots you get on your TV along with noise" that's supposed to be scary, tentacles popping out of the ground, and a doctor wearing a mask that's either supposed to be a bird's face or a horse's penis attached to a man's face. This goes along with the common "creepy text fonts" and blur effects. I know the story is a bit jumbled, but I truly don't think a sequel could clarify anything that happened here.
The animation is decent, but the artwork is what deserves mentioning. Firstly, whoever drew the teeth on the characters does not draw them very well. Hands have fingers on them in case you didn't know (it made me laugh when the girl raised her curious ball of flesh and pointed to a house), and overall the artwork was subpar. Some of the more detailed scenes (the windmill, for example) were drawn very well, but the rest was fairly simple.
Voice acting was surprisingly well done. All of the voice acting was in high quality, and everything fit very well. I have literally no complaints about voice acting whatsoever.
Lastly, the "disease" really needs to be clarified. I know this is supposed to be similar to Salad Fingers (somewhat random), but when you begin with an interesting story, please stick with it. Random tentacles are not a side effect of a disease, they're random things you put in a flash that's trying too hard to be scary.
Overall, the voice acting and animation were both great , the story needs work and clarification, and the artwork could also stand to be a bit more detailed. Also, please do not complain about people not contributing to the site. These people are the majority, and just because flash and music are the main forms of contribution, this does not mean that everyone has the proper tools at their disposal. You seem very pretentious when you say this.
To make one last thing clear so that you don't take this the wrong way, YES, I know that the story is not entirely clear yet. However, you cannot just stuff random things into a flash and hint that it's a story and promise to clarify it all later. It is impossible to explain everything in this flash when there's really only a small piece of the story (the very beginning) to start with.
Author's Response:
All I have to say is one thing (since I've said my opinion on everything else and am getting tired of writing the same thing) The "tentacles" are a huge part of the story, I didn't randomly shove it in there to be "scary" as you so confidently put it. Oooooooooo! Scary! Tentacles! Sorry, tentacles are not scary. They have a meaning here, as does everything thing that is in this cartoon. Oh, and I'm not "TRYING" to be like salad fingers. As for the actual fingers of my characters........Really? Is it that big of a deal that my art includes fingerless hands?
Anyway, thanks for the review and kind words.
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There are so many flaws in this game, but they aren't simple ones like bad controls or terrible graphics or unfitting music. No, in fact, it's superb in all of those aspects. The problems with this game are complex and irritating, and although it seems like nitpicking at first, it takes so much out of the experience that you simply can't get around it.
A good example of this is the online play. Although it's fairly quick at matching you up with someone in the demo, you'll always either be facing someone who quits the game as soon as it starts, or someone who's played the game so much they know every cheap tactic and every possible way to win. You'll get the quitters most of the time anyway, so it's not like you'll be able to find that many matches.
Another problem with the game as a whole is that the stages are almost designed to cater to the person that knows every detail of it. Take, for example, the lava (i have no idea what it's actually called) stage. If you actually get a match and you're on the right side of the stage, you're pretty much fucked. Your opponent will almost always jump onto the highest perch and fire a rocket at one of your inactive soldiers. There's only one way to defend against this (by building a wall to block the rocket) and even then the explosion might pass through and kill you anyway.
When i got bored of the constant forfeits and the occasional extremely good opponent, I decided to play the full version of the game. Hoping that the people that constantly quit wouldn't go play the full version, i registered and started it up. The full version is definitely more complex than the demo version, but not in a good way. There really isn't any difference between the 8 (it probably isn't 8) modes, and if there is, it isn't explained.
Although no one really quit in the full version, everyone was much cockier, and the cheap tactics got cheaper. This is one of the few times i'd recommend a demo of a game over the full version, because everything is just too complicated. Let's compare the demo to the full version. In the demo, you quickly get matched up with someone and the match starts instantly. In the full version, you have to choose between a variety of modes, challenge someone to a match, and screw around with settings that are entirely needless.
In the demo, you can either face someone who will just quit or someone who will kick your ass. In the full version, you can either face someone who will kick your ass, or someone who will fuck around with the settings until you simply can't play it. Who the fuck wants to play 1 man in space without any rockets? They don't quit, but I almost want them to.
But that's enough talk of the full version. I'm not taking any points off for this being a demo, mainly because the demo version is actually better, but also because the full version would cause a negative quantam rip in space had it been posted on newgrounds.
This game is really clever in that it has multiple weapons and a diverse strategy, and i really can't take that many points off for the many people that either use cheap tactics to bring in victory or those who quit as soon as the match begins (it can't be helped). Although a few things like the positions your characters spawn in (the ones that a single rocket will knock you clear off of), i constantly remind myself that it couldn't really be predicted either.
The graphics, control, sound quality, gameplay, and animation are all great, but it can be very tedious to find a decent match. 4/5, 8/10.
Author's Response:
You realize that by offering less stage and player choices I would have MORE people complaining, right? Thank you for the in-depth review, but you have to realize things like this are more or less out of my control. When initially designing the game it's impossible to play the stages enough to find out all the intricacies. And now that they're there, I can't just remove them.
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The difficulty is insane, the graphics are mediocre. the music is repetitive and annoying, and, above all else, the "magic" is a useless gimmick.
Let me just say that the magic is useless. Either that or controlling your character with the mouse is useless. They get in the way of each other far too often. For example. while controlling your character, you may accidentally miss him while he's frantically moving about, and instead draw a line. This line will turn your character around, causing him to die.
The fact that you can't simply keep using your magic is just stupid. You actually have to wait for it to recharge. Not that it takes too long. It just gets in the way of you trying to draw a path above some spikes. Right in the middle of it, you run out of magic, and end up having to do the level again. This really makes you end up using the mouse to move your character.
Of course, it's truly difficult to get around the spots where YOU NEED the magic, so the game is basically forcing you to use it. But there's so many flaws in the magic that you're better off just not using it. I mean, seriously. All too often you'll end up drawing a straight line instead of a ramp, and your character will turn around and die. How is that helpful at all? I'll need to make my character move up straight lines far more than i'll need him to turn around, especially after getting past large spikes.
Onto the graphics and music. The music is just repetitive, no explanation really needed. The graphics, though, are just mediocre. They aren't good, they aren't bad, they're just plain. And since the game's concept is not only flawed but isn't even original, it just doesn't have much going for it anymore.
You use the mouse far too much in this game. FAR TOO MUCH. To stun enemies, you click them. To move your character, you click him. To draw a line, you use your mouse. It isn't very easy to click on everything at once, and since the magic has so many flaws, you'll probably end up fucking up anyway.
Of course, the game isn't difficult because it means to be. It's difficult because of the control. There really isn't a need to turn your character around, unless you're trying to get a key or you got turned around by one of the enemies (which is really annoying, it shouldn't have to do that in addition to draining your health).
Overall, the concept is unoriginal, the graphics are mediocre, the sound is repetitive, the control is insane, and the magic takes so much out of the game that all the tiny inconveniences form one huge inconvenience, causing your character to repeatedly die. It was a good concept, but the execution crippled it. 2/10, 1/5.
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Latest Audio Reviews
1 Review | 0 w/ Responses
"I really hope lost uses this as their theme tune"
As usual, you manage to make something that's funny and catchy at the same time.
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